Hypercasual market is getting harder and harder to crack. With excessive prototypes in the market, getting one with good KPI numbers is difficult. But…

October 2022

Welcome back! Time to continue our journey with our hypercasual game. What we were missing in the last episode was enemies and we will get into it now…
Modifiers

September 2022

Player movement
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August 2022

Hey, peeps! How's it going? I have been away for some time as I was swamped the past few weeks. In this blog post, I will share 3 games that have been…

June 2022

Right off the bat, this is a game that is very much Pokemon-inspired, and it's well-executed. It does not feel like it's only using the Pokemon as a…
The most important rule while prototyping is to be efficient. I love Pareto's principle which says around 80% of the consequences result from 20% of…

May 2022

TLDR; Find the full script here We will be covering the swerve input from the popular runner mechanics. This input has been used over and over again in…
Arcade idle games are a no joke development-wise. It can take up a lot of time and effort and understandably so. The day 0 playtime of arcade idle can…

April 2022

Onboarding for a hypercasual game can be both simple and tricky. Whenever you acquire a user from a UA video, all of the users already understand what…
The first rule of a hypercasual game is to make it understandable. So it's very important for the players to understand the game rules in a few seconds…
You have picked an idea. The idea ticks all the right boxes. It's novel enough with just the right amount of familiarity. Now comes the execution part…