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How the core mechanic relates to the goal
One of the most important aspects of game design is the core mechanic. It sets the foundation for a great game and determines its overall success. But…
Aug 4
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Rakib Jahan
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How the core mechanic relates to the goal
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July 2023
Failed Prototype: Hole.io meets Survivor.io
Shooter Sinkhole
Jul 31
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Rakib Jahan
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Failed Prototype: Hole.io meets Survivor.io
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November 2022
How to add meta contents to a hypercasual game
Hypercasual market is getting harder and harder to crack. With excessive prototypes in the market, getting one with good KPI numbers is difficult. But…
Nov 14, 2022
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Rakib Jahan
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How to add meta contents to a hypercasual game
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October 2022
Let's make a hypercasual game: Crowd Evolution: Episode 3
Welcome back! Time to continue our journey with our hypercasual game. What we were missing in the last episode was enemies and we will get into it now…
Oct 29, 2022
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Rakib Jahan
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Let's make a hypercasual game: Crowd Evolution: Episode 3
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Let's make a hypercasual game: Crowd Evolution: Episode 2
Modifiers
Oct 8, 2022
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Rakib Jahan
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Let's make a hypercasual game: Crowd Evolution: Episode 2
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September 2022
Let's make a hypercasual game: Crowd Evolution: Episode 1
Player movement
Sep 26, 2022
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Rakib Jahan
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Let's make a hypercasual game: Crowd Evolution: Episode 1
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August 2022
Takeaways from Growing Hypercasual Games: Week 1, August 2022
Hey, peeps! How's it going? I have been away for some time as I was swamped the past few weeks. In this blog post, I will share 3 games that have been…
Aug 7, 2022
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Rakib Jahan
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Takeaways from Growing Hypercasual Games: Week 1, August 2022
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June 2022
Hypercasual Game Spotlight: Monster Squad Rush
Right off the bat, this is a game that is very much Pokemon-inspired, and it's well-executed. It does not feel like it's only using the Pokemon as a…
Jun 25, 2022
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Rakib Jahan
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Hypercasual Game Spotlight: Monster Squad Rush
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3 things to use when developing a hypercasual prototype
The most important rule while prototyping is to be efficient. I love Pareto's principle which says around 80% of the consequences result from 20% of…
Jun 4, 2022
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Rakib Jahan
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3 things to use when developing a hypercasual prototype
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May 2022
Swerve Input in Hypercasual Runner Games with Unity
TLDR; Find the full script here We will be covering the swerve input from the popular runner mechanics. This input has been used over and over again in…
May 29, 2022
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Rakib Jahan
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Swerve Input in Hypercasual Runner Games with Unity
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How to create reusable modules for arcade idle games in hypercasual (2022)
Arcade idle games are a no joke development-wise. It can take up a lot of time and effort and understandably so. The day 0 playtime of arcade idle can…
May 15, 2022
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Rakib Jahan
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How to create reusable modules for arcade idle games in hypercasual (2022)
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April 2022
3 ways to onboarding players in hypercasual games (2022)
Onboarding for a hypercasual game can be both simple and tricky. Whenever you acquire a user from a UA video, all of the users already understand what…
Apr 16, 2022
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Rakib Jahan
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3 ways to onboarding players in hypercasual games (2022)
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