Hypercasual market is getting harder and harder to crack. With excessive prototypes in the market, getting one with good KPI numbers is difficult. But when you do it’s necessary to ensure it has a very good LTV (Life Time Value). As time is passing by we are seeing more and more…
Welcome back! Time to continue our journey with our hypercasual game. What we were missing in the last episode was enemies and we will get into it now…
Modifiers
Player movement
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Hey, peeps! How's it going? I have been away for some time as I was swamped the past few weeks. In this blog post, I will share 3 games that have been…
Right off the bat, this is a game that is very much Pokemon-inspired, and it's well-executed. It does not feel like it's only using the Pokemon as a…
The most important rule while prototyping is to be efficient. I love Pareto's principle which says around 80% of the consequences result from 20% of…
TLDR; Find the full script here We will be covering the swerve input from the popular runner mechanics. This input has been used over and over again in…
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Mobile Game Dev