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Rakib Jahan · Dhaka, Bangladesh · rakibj56@gmail.com
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Rakib Jahan

Rakib Jahan

Open to opportunities
Unity Tech Lead & Founder, Gameloops · Building AI Agents at Cognitive Peak
Dhaka, Bangladesh

8 years, 100+ games and apps, published titles with Voodoo, Homa, and Supersonic. I lead Gameloops, a remote studio turning concepts into tested prototypes fast — and through Cognitive Peak, I build AI agents that do the same job for service businesses.

Unity3DAI AgentsGame DesignKPI AnalysisTeam LeadershipRapid Prototyping
8 yrs
Building games & apps
100+
Games and apps shipped
3
Major publishers
2
Companies founded
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Experience

Where the work happened

Gameloops logo
Unity Tech Lead & Founder
Current
Gameloops
Jul 2022 – Present · 4 yrs 1 mo · Bangladesh (remote)
—Lead a remote Unity studio building hybrid-casual games and gamified apps for publishers including Voodoo, Homa, and Supersonic.
—Pitch 30 market-tested game concepts a month and turn concepts into playable core loops in days, not weeks.
—Manage a 6-person team (3 programmers, 3 artists) plus studio finances, partnerships, and investment.
Cognitive Peak logo
Founder & AI Engineer
Current
Cognitive Peak
Jan 2024 – Present · 2 yrs 7 mos · Bangladesh (remote)
—Build AI voice and chat agents that handle inbound calls, WhatsApp, and web chat for service businesses — booking, qualification, and after-hours conversion.
—Ship custom software and iOS apps for clients, from prototype to production.
—Fine-tune and deploy LLMs with RAG pipelines for domain-specific accuracy.
Lightneer logo
Senior Unity Developer
Lightneer
Jul 2020 – Jul 2022 · 2 yrs 1 mo · Remote
—Developed 100+ game concepts based on market trend analysis.
—Built 36 prototypes for iOS and Android.
KobGames Studios logo
Unity Developer
KobGames Studios
Jan 2020 – Jun 2020 · 6 mos · Remote
—Built 3 prototypes from concept to final models in Unity.
—Shipped 1 game — 8 chapters, 128 levels.
Alienide Interactive logo
Unity Gameplay Programmer
Alienide Interactive
Oct 2018 – Jun 2020 · 1 yr 9 mos · Dhaka, Bangladesh
—Developed mobile apps, web games, and AR/VR experiences.
—Contributed ideas for gamifying client brands.
Skills

What I bring to a project

Game Development
Unity3DRapid PrototypingGame Economy DesignKPI AnalysisHyper-casual Design
Leadership & Business
Team LeadershipAgile ProductionPartnershipsPublisher Relations
AI & Automation
AI Agent DevelopmentVoice AgentsChat & WhatsApp Automation
Certifications
IELTS Academic - Overall Band Score 8.0 (C1)
B.Sc. in Computer Science & Engineering - Islamic University of Technology
Game Design and Gamification - Metropolia University of Applied Sciences (10 ECTS)
AI Engineer Core Track: LLM Engineering, RAG, QLoRA, Agents
Level Design Master Class: All in One Complete Course
AI Coder: Complete Claude Code & Coding Agents Course
Education
Islamic University of Technology
B.Sc., Computer Science & Engineering
2015 – 2018
Projects

Featured videos

Apps & Experiments
Making Beat Saber VR using Unity
Multiplayer & Systems
Slither Game with Actual Multiplayer in Unity
Strategy & Tower Defense
Slay the Spire Card Game Prototype
Multiplayer & Systems
Idle Car Clicker Simulation Game
Multiplayer & Systems
Enjin SDK Integration in a Card Game
Multiplayer & Systems
Food Flick: Web Backend Game Rewards
AI & Automation
IELTS Speaking Scoring Solution with API
AI & Automation
Chat & Store Medical Reports with Python
Blog

Writing on design & AI

View all posts ↗
Reimagining Puzzle Mechanics: From Linkers to Blasters
During our first round of partnership with Voodoo, we aimed to innovate on puzzle games. The agreement was that we would challenge the traditional puzzle mechanics to find unique twists and fun innovations. Here are the…
5 July 2024
How Visual Progression Inspired Ant Colony and Bee Colony: Study on Arcade Idle Games
Monument Builder Context & First Signals Before Ant Colony , we tested Monument Builder as part of our exploration into arcade idle games. In this prototype, players collected resources, and NPC builders used them to…
13 August 2022
Bite Sized Deconstruction: Best Fiends - Match 3 Game
Let's break down the design of Best Fiends. Yes, it's 'Fiends' not Freinds. At its core, it's a Connect 3 gameplay. The core is then combined with RPG elements in a clever way. Each colored item represents an element…
18 November 2023
The Core Gameplay Is King: Learning from Slice Disc
Context After analyzing hyper-casual trends, I noticed that first-person slicing games were gaining traction. From previous projects, I knew that slicing mechanics powered by third-party assets could deliver strong CPI…
2 December 2021
Recommendations

What people say after working with me

“A rare combination of programmer, game designer and team lead, always bringing value — whether through creative design ideas, deep dives into gameplay and tool programming, or providing clarity in cross-team collaboration. Impressive track record of innovative mobile games, and his programming skills are just as strong.”

JH
Juho Häti (Ylisiurua)
Game Programmer at Phantom Gamelabs

“A self-driven, versatile and determined game developer and designer, able to deliver with great attention to detail. Bases decisions on data and research, and communicates insights clearly and inspiringly.”

TK
Teemu Kokkonen
Colleague, Lightneer–Gameloops partnership

“Collaborating with Rakib was a breeze — highly organised, easy to communicate with, polite and hard-working, and knows how to deliver high quality results on time.”

IX
Ioannis Xydakis
Game Producer / Certified ScrumMaster

“One of the best and most focused devs I've worked with — strong in programming, works well under pressure, and solved numerous problems during development all by himself. Kind, helpful, humble, and fun to be with.”

RK
Reshad Bin Kibria
Technical Director · was Rakib's mentor

Let's build something that holds up.

If you're a publisher evaluating a concept, or a business owner wondering if an AI agent makes sense for your operation — DM me. I'll give you a straight answer.

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Dhaka, Bangladesh · rakibj56@gmail.com